For generations, the Compact bound humans, fae, and the elder peoples to mutual obligation. Magic flowed freely between traditions. The roads were open. Trust, if not love, held the alliance together.
Then it shattered. No one agrees on who broke it first, or why. The fae sealed their borders. The elder peoples fell silent. The great libraries were divided, some volumes lost forever. Now magic bleeds through weakening borders in unpredictable ways, and ancient workings awaken without anyone to tend them.
You are a Threadwalker—trained in the dying art of walking between communities. Trusted by none fully but needed by all, you carry fragments of training from all three traditions: human scholarship, fae intuition, elder memory.
When a crisis crosses borders, when old enemies must speak, when something threatens all three peoples equally—you are called. The moment you become one people's champion and Threadwalker second, you lose your usefulness to everyone—including yourself.

Before the Sundering, they shared knowledge, roads, and magic. Now each guards what remains, suspicious of the others. You must walk between them all.

Builders and scholars who catalogued magic in great libraries. Since the Sundering, they work from fragments—attempting spells from theory alone, divided between those who seek reconciliation and those who want independence.

They do not use magic—they are magic. Ancient beings who appear in forms human eyes can process, they withdrew after the Sundering, taking their practical wisdom with them. They do not lie. This is not the comfort you think it is.

They remember the names of things—the deep grammar underlying all magic. Living in mountain roots and old forests, they were here before the fae danced across borders. Since the Sundering, they teach nothing. They simply wait.
Your chronicler. Your conscience. Your friend.
“I'm supposed to write down what you do. That's my job—chronicler to a Threadwalker. But between the formal entries, I thought maybe we could talk? The journey gets lonely, and I've got questions. Lots of questions. I promise to be useful. Mostly.”
Finn is a companion you can chat with anytime—to process choices, explore the world, or just talk.
A 12-month experience of personalized letters, meaningful choices, and consequences that ripple forward.
Receive two letters each month from characters who remember your name, your choices, and your journey through the fractured world.
A newspaper arrives with multiple crises. You can only pursue one. What you ignore will have consequences.
A companion who walks beside you—offering counsel, processing choices, and remembering what others forget.
Every choice is recorded. Every consequence tracked. Your story is yours alone, shaped by decisions that matter.
The borders are bleeding. The peoples are divided. The old roads call for someone to walk them again. Are you ready to become a Threadwalker?
Your first letter awaits. Your choices will shape everything that follows.